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D&D 5E - Magic Item Inheritance

So, I've been thinking about the backgrounds from SCAG, and I always found Inheritor interesting. The thing is, I never really could figure out a way to make the inheritance not just sentimental or quickly outpaced. I think an inheritance should be something that is a core part of a character that uses this background, but not gamebreaking. I'm just not sure how to do that. I think it might also be cool for it to be a magic item, but that maybe either a little cheap or a little to easily outpaced, depending on how you look at it.

I like the idea of a magic item, and, to keep it somewhat balanced, is to use Matthew Mercer's Vestige system, a way that is even suggested in the book. If a weapon, it starts out as just a +1, and as time goes on, the DM, getting a good understanding of the characters knowledge of the nature of the inheritance, can make it more powerful over time, so it keeps pace with other weapons. This makes it so it starts out not too OP, but lets it not quickly become useless from a statistics standpoint.

I'm open to other methods or critiques on this one. Thoughts?

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Tobi Tarwater

Update: 2024-08-18