D&D 5E - Curse of Strahd (and limitations on 1st level play) | Page 10
It's a 5th level adventure site with (I think) three encounters. Those three should be enough to challenge a party of that level for a day's resources. I think any DM would assume that.
did not do the math for all 3 encounters, but the one you had is 24 x 25 XP + 450 XP, so 1050 XP.At 5th level you should have 3500 XP per char and day. So chances are you do not even have enough for one char with your three encounters. (The others were a druid with some kinds of blights too)
Heck, it would not have been enough for five 3rd level chars (but that would have made the encounters much harder)
The fact that the three encounters can all happen ‘simultaneously’ (one room each arriving one round apart), depending on the actions of the chars, also shows that this is nowhere near one adventure day
Yes. It's just that enemies can easily lose the Initiative. Many have only a +1 bonus. Most characters will prioritize Dexterity and beat them in the order. By then, the enemies are dead.
fair enough, but all of them losing every time made me askLooking at the map, there are 16 viable squares on the main floor to put 24 twig blights. They don't have ranged attacks so the balcony is pointless. It's unavoidable to have them in AoE clusters.
24 blights, 16 viable squares makes hitting a few unavoidable, and that is fine. I was wondering about hitting most of them with one AoEI think the main discrepancy is that you expected the encounter to be hard when it clearly is not intended to be and the entire location to be a day’s worth of work when that clearly is also not true given the guidelines.
So either you accept this as an easy day (you already said the other location would be hard and that is why you avoided it), because that is what the guidelines say it is, or you buff it up significantly to match what you wanted from it.
I also find it a bit odd that you complain about how this was so easy for your chars when you deliberately steered them away from the hard location. You cannot really have it both ways.
I really recommend you adjust the encounters to suit your / your players needs (in either direction). It is easy enough to do and by looking at the basic math beforehand you at least get a rough idea what you are in for, even if you decide to then not change it.
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