D&D 3E/3.5 - Questions about 3.5 Wild Shape

I recently started playing a Druid that reached level 5 and attained the Wild Shape ability. A couple of my friends play Druids in other games. With the way the Wild Shape rules work, it's not very easy to, on the fly, figure out what a character's new statistics are when using the Wild Shape ability. To assist with this, I decided to make a simple little Excel spreadsheet that would be able to calculate everything for us. A month later my "simple" project has evolved to the point where I'm trying to make it work sort of like how HeroForge does.
I've been trying to apply feats and multi-class abilities to the Wild Shape forms, but there are some that I have questions on. The questions I have are listed below. If any of you can answer these, I would be very grateful.
Thank you,
Dragon-Rider
P.S. I hope the Characters forum is the appropriate place for this post... It seems like the Rules or Feats forums could also be appropriate. I apologize if I picked the wrong forum.
1. Does a Monk's Speed bonus apply to all movement forms or only base land speed?
2. Are Wild Shape forms considered to be unarmored when they gain the AC bonuses from armor and shields with the Wild Enchantment (i.e. would Druid/Monks gain the Monk's unarmored AC bonuses and the Wild Armor and Wild Shield bonuses)?
3. Do Iron Will, Great Fortitude and Lightning Reflexes stack with the Saving Throw bonuses from Familiars, with the Loremaster Secrets (Secret of Inner Strength, Secret Knowledge of Avoidance, and The Lore of True Stamina), and/or with a Blackguard's Dark Blessing? These are all un-named bonuses...
4. Does the Improved Natural Armor feat increase the Natural Armor bonus of Wild Shape forms, or does it only increase it for a character's natural form?
5. Does the Natural Armor gained from Dragon Disciple levels increase the Natural Armor bonus of Wild Shape forms, or does it only increase it for a character's natural form?
6. Can the Improved Natural Attack feat be taken for an attack that normally deals 0 (i.e. the arms attack of Octopi and Squid) or 1 damage (i.e. the bite attack of a Tiny Viper)? If so, what is the new damage of the attack? Also, can the Weapon Specialization feats be taken for these attacks to get them to deal 0+2 and 1+2 damage?
7. If the Improved Natural Attack feat is taken for an attack that normally deals 1d12 damage (i.e. the tail slap of Crocodiles and Giant Crocodiles), what does the attack's damage increase to?
8. If the Improved Natural Attack feat is taken for an attack that normally deals 2d4 damage (i.e. the claw attack of Dire Bears), what does the attack's damage increase to?
9. A Dire Tiger has the Improved Natural Attack (Claw) feat which makes its Claw attack deal 2d4 damage. Since this feat is not a racial bonus feat for a Dire Tiger, a Druid who Wild Shapes into a Dire Tiger would not gain the benefit of it. What would be the Claw damage of a Druid in Dire Tiger form who does not have the Improved Natural Attack (Claw) feat?
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